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Technology and Electronics

What you Should know about Senior Insta Influencers in Japan
While print media is still popular among seniors, more and more seniors are using the internet, smartphones, and social media to stay connected...
The Art and Science of Better Qualitative Research Engagement with Japanese Participants
Qualitative research methods such as ethnography, in-depth interviews and focus groups are well suited to elicit unexpected insights into a culture other than...
Why localised recruitment plans are needed in Japan
Are you planning to conduct market research in Japan? Don't let the country's demographic homogeneity fool you. While Japan may not be as...
5 Ways Asynchronous Research Fits into UX Plans
Asynchronous research facilitates information sharing among participants outside the constraints of time and place.
Why Human Design Thinking Requires Cultural Context
Industrial designers and tech creators have come a long, long way in terms of incorporating usability into products and environments. Early Unix systems...
4 Major Trends Shaping Japan
Japan is meeting the era of Reiwa with unprecedented growth in the elder age brackets and declining numbers among the young.
Why No Gaming UX Research Plan Should Miss Testing in Japan
The video gaming market in Japan is the third-biggest in the world, generating over $22 billion in sales in 2021.
Heads Hands and Hearts for Age Tech
Developing tech-enabled products and services that assist us as we age is a relatively new frontier. However, the vision of a world where...
Over the past 10 to 15 years, Japanese marketers have wholeheartedly embraced the symbology of sustainability. Notions of ‘green’ and ‘eco’ and ‘human’...
For many, one of the toughest challenges in developing one’s values set is navigating through extremes. There is a temptation to assume simplistic...
Every country has them, and Japan is no different. I’m talking about “the fearful fringe.” These are the people who fundamentally lack trust...
CarterJMRN has been tracking daily social media usage among the general public aged 16-69 via our Japan Consumer Sentiment Survey since 2017.